
However, you feel rewarded when beating a level because you can tell you’re getting better at the game.Īlso, graphically, Clustertruck is great. But when you play the game with no abilities, it’s so difficult. After I beat the game, I redid a couple levels to get some achievements and it was like night and day. The game becomes incredibly easy when you use power ups and abilities. Technically there are power ups you can use and activate, but that’s for wimps. Here’s a YouTube video of it, for visualization purposes: Īnyway, that’s what is beautiful about Clustertruck. It was essentially having to learn each enemy grouping spawn point, moving perfectly in between each as fast as possible, and then fighting two final bosses at the same time. I remember trying to beat Challenge 6 in that game and wanting to cry. With these four features used in cohesion, the developers were able to create levels and enemies that required you to use each perfectly, but together. Vanquished had four main features: guns, sliding, time-slow, and grenades. The key is to create a game that has simple mechanics, but creates the world around those mechanics to be incredibly difficult. On the other hand, lets have a game like Vanquished. You die in one shot, no checkpoints, confusingly large map, boring gameplay, and enemies are not as vulnerable as you are. For example: Operation Frontlines: Dragon Rising. A couple levels made me so frustrated I had to stop playing, which is exactly what good games do. Many of the worlds were very cool, and most importantly, very difficult. The last world is Hell, which is sick, thematically. The game features 8 (iirc) worlds, each with a different theme: lasers, forest, medieval, something else, etc.

Clustertruck is a game where you are an entity and you jump from truck to truck while they crash and burn and fly around tracks. If anyone reading this wants to hire me, hmu.Īnyway, I’m here to talk about CLUSTERTRUCK. Also I realized I hated my job and tried for another, which I didn’t get. I haven’t done it in a while because that Ocarina of Time one hurt my hands, typing it on my iPhone, so I got demoralized. Hopefully I’ll get back into writing on here more, as I enjoyed it previously. I got my computer fixed, so that’s something.
